Studios are expected to launch games on PC, consoles, mobile, and increasingly, VR/XR devices. That flexibility demands consistent performance and behavior across all platforms...and that's where QA bottlenecks start.
Manual testing can no longer scale at the rate of market demand, plain and simple.
The Dilemma
Testing a title across multiple platforms isn't just about checking if it launches.
You need consistent gameplay mechanics, UI behavior, physics interactions, and save/load states ON. EVERY. DEVICE.
Most teams rely on manual testing or duct-taped automation that breaks with every build.
It wastes time and leaves gaps.
GameDriver's Unified Framework
GameDriver introduces a write-once, run-anywhere approach to game testing for Unity and Unreal Engine. Once instrumented, your game is testable across PC, iOS, Android, console, and XR platforms using the same test cases. Our HierarchyPath query language enables fine-grained control and validation of in-game objects without requiring code changes or compromising performance.
Automation Without the Overhead Because GameDriver tests can be written and executed across environments, QA teams regain control of their workflows. Tests are maintainable, portable, and scalable. Whether you're simulating player input, validating UI states, or testing gameplay systems, you can automate those tasks without bloating your test codebase or fragmenting it by platform.
Results That Matter Customers report significantly reduced regression cycles and earlier detection of defects. That means fewer last-minute surprises, more predictable release schedules, and improved stability across every platform you ship to.