Why Choose GameDriver?
GameDriver provides QA teams with reliable tools for automated testing on Unity, Unreal Engine, XR platforms like Meta Quest and SteamVR, and consoles such as PlayStation, Xbox, and Nintendo Switch. Our solutions help reduce testing time and improve quality across traditional and immersive applications.








The Numbers Speak For Themselves
Don't just take it from us. On average our customers see...
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Perfect for evaluating GameDriver’s capabilities before committing
Simple, Project Based Pricing
GameDriver is built around the way you work: by project and not by individual users. Every member of your team—developers, QA engineers, automation specialists or device labs—can contribute without worrying about seat counts or user limits.
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One License = One Project
Each license covers your entire project, including unlimited team members. -
All Platforms, All Stages
Use the license across Unity, Unreal, XR, mobile, and console testing from prototype to production. -
Scale with Confidence
Add projects as you grow, with tailored support and integration options available for larger portfolios. -
Seamless Collaboration
Empower every contributor in your workflow without the overhead of managing individual licenses.
Starter
Launch quickly with confidence
Ideal for teams of >5 focused on the end-to-end quality of their game or XR applications across multiple platforms.
- GameDriver SDK for Unity or Unreal Engine
- HierarchyPath (HPath) object query language and Editor tools
- Windows and macOS desktop support
- iOS and Android mobile support (on-premise or cloud)
- CI/CD pipeline integration
- Optional Premium Technical Support
Pricing: Node-locked or floating licenses, starting with 5 nodes at $200/node per month, billed annually. Additional licenses are sold separately.
Growth
Expand projects, empower your team
Ideal for teams of >5 focused on the end-to-end quality of their game or XR applications across multiple platforms.
- GameDriver SDK for Unity or Unreal Engine
- HierarchyPath (HPath) object query language and Editor tools
- Windows and macOS desktop support
- iOS and Android mobile support (on-premise or cloud)
- CI/CD pipeline integration
- Optional Premium Technical Support
Includes either:
- XR Device support (Meta Quest, Pico, SteamVR, and more…)
- Gaming Console support (Nintendo Switch, Sony PlayStation 5, Xbox Series S/X)
Pricing: Node-locked or floating licenses, starting with 5 at $400/node per month, billed annually. Additional licenses are sold separately.
Advanced
Complex releases, launch on schedule
Ideal for teams of >5 focused on the end-to-end quality of their game or XR applications across multiple platforms. Includes additional tooling to enable testing without source code or engine access.
- GameDriver Test Assistant standalone application
- GameDriver SDK for Unity or Unreal Engine
- HierarchyPath (HPath) object query language and Editor tools
- Windows and macOS desktop support
- Optional Premium Technical Support
Includes one (1) agent runtime license for test execution of:
- iOS and Android mobile support (on-premise or cloud)
Additional cost for support of either:
- XR Device support (Meta Quest, Pico, SteamVR, and more…)
- Gaming Console support (Nintendo Switch, Sony PlayStation 5, Xbox Series S/X)
Pricing: Node-locked licenses for $267 per month, billed annually. Additional runtime licenses are sold separately.
Enterprise
Integrated TSB, LQA and Functional Automation
This includes everything needed for Gaming Studios or Enterprise XR development teams to streamline testing across a range of platforms. Includes unlimited usage within a single product team.
- GameDriver Test Assistant standalone application
- GameDriver SDK for Unity and Unreal Engine
- HierarchyPath (HPath) object query language and Editor tools
- Windows and macOS desktop support
- iOS and Android mobile support (on-premise or cloud)
- XR Device support (Meta Quest, Pico, SteamVR, and more…)
- Gaming Console support (Nintendo Switch, Sony PlayStation 5, Xbox Series S/X)
- CI/CD pipeline integration
- Guided Onboarding
- Premium Technical Support (via Slack)
Starter
Growth
Advanced
Enterprise
FEATURES
SUPPORT
Why did you switch to project-based pricing?
Every project is unique, and our customers told us they wanted flexibility without tracking seats or user counts. By licensing per project, your whole team gets access—developers, QA, automation engineers—so you can focus on shipping, not managing licenses.
Do I have to pay per user?
No. All of your team members are included under a single project license. Whether you have 3 or 30 contributors, they can all collaborate without extra cost.
How does this help us launch on time?
Traditional QA often slows projects down. GameDriver makes it easier to automate, test across platforms, and integrate into CI/CD from day one—so your releases stay on schedule and predictable.
Can I upgrade as we grow?
Yes. You can add projects at any time, or move into a larger tier as your portfolio expands. Your pricing scales with your needs, not before.
Is the Ambassador Program really free?
Yes—always. Educators, researchers, and solo developers get full access to GameDriver at no cost. It’s our way of supporting innovation and the next generation of creators.
What if I still want per-user licensing?
We’ve moved to project-based pricing as our default, but if your workflow truly requires per-user licensing, we can still accommodate it. Just let our team know when you reach out.
GameDriver Ambassador Program
Our Ambassador Program gives educators and solo developers free access to the full GameDriver platform—Unity, Unreal, XR, mobile, and console—so you can focus on teaching, experimenting, and building without barriers.
It's our way of giving back to the community we love.
Join our Community
You don’t have to do it alone. Join the hundreds of GameDriver users on our community Slack workspace. Our team of experts is waiting to help you.
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