2025.06 Release Update
GameDriver 2025.06 Release: Deeper Platform Support, Smarter Automation
The GameDriver 2025.06 update is here, delivering our most comprehensive set of enhancements yet for Unity, Unreal Engine, and the GameDriver Test Assistant (TA).
This release is focused on expanding testing capabilities across platforms (especially mobile and XR) while improving the everyday experience for testers and developers.We’ve listened closely to your feedback, zeroed in on your biggest testing hurdles, and delivered some genuinely powerful tools.
Whether you're debugging on an XR headset, testing touch interactions on mobile, or building automated tests with AI assistance, this update brings meaningful improvements to the tools you rely on.
Quicklinks: KB Articles | Download version 2025.06

GameDriver Test Assistant (TA)
TA is more than a tool | It's your all-in-one testing companion
The Test Assistant continues to evolve into a centralized tool for building and debugging automated tests across platforms. New features in this release include:
- Replay Support: Record and replay test sessions directly within TA, with improved code completion and enhanced recorder capabilities for better event handling and synchronization.
- NUnit Integration: Execute NUnit-based test scripts within the TA environment.
- In-App Game View: Visualize your application directly inside TA using live screenshots.
- Click-to-Inspect & Code Generation: Select objects in the game view, inspect their properties, and generate test code automatically.
- Claude AI Integration: TA now includes a local MCP server to interface with Claude, enabling intelligent test script suggestions and helping users write GameDriver code more effectively.
- Improved UX: Dark/light themes, enhanced log viewer, visual feedback, and status indicators streamline the testing experience.
- Connection Management: Reconnect to last-used agents with auto-play, improved timeout handling, and better error feedback.
- Developer Tools: Enhanced tooltips, improved object explorer navigation, and better HPath debugging.
With these improvements, TA becomes more than a companion tool- it's a test-building environment tailored for both technical and non-technical users.

Unity Enhancements
For Unity users, the 2025.06 release delivers expanded support for mobile and XR testing, as well as significant technical improvements:
- Touch Input Recording: Comprehensive touch event capture, including both single and multi-touch support. Example workflows have been updated to reflect these enhancements for both the Legacy and New Input Systems.
- VR/XR Enhancements: OpenXR headset detection, VR input simulation, automatic device removal, and support for custom VR device creation.
- Modern UI Overlays: The new Light Infobox system replaces the legacy UI, offering better integration and visuals with sprite-based graphics.
- Enhanced Object Handling: Improved HPath resolution and caching, plus support for object references using CreateObjectRef() and RemoveObjectRef().
- Stable Video Recording: Memory leak fixes, better error handling, and diagnostics make video capture more reliable across platforms.
- Platform Compatibility: Updates and fixes for WebGL, iOS/Xcode, and console builds.
Unity developers now have a more stable and flexible environment for automating UI, input, and VR tests.
Unreal Engine Updates
GameDriver’s Unreal support continues to mature, with this release delivering better integration, improved recording, and stronger debugging tools:
- TA Integration: Full support for remote object inspection, image capture of the game viewport in editor mode, enhanced screenshot functionality with configurable JPEG compression, and UDP agent discovery.
- VR Event Recording: Includes batching support for more performant test playback.
- Advanced Debugging: Structured logging with standard Unreal levels (Error, Warning, Display), step-through remote debugging, and visual debugging with DebugDrawSphere().
- HPath Upgrades: New string operations like starts-with, ends-with, and substring, improved regex support, and fixed evaluation bugs.
- ObjectRef Support: Enables parameter passing by reference and better object state tracking with improved Transform and Hit struct support.
- Performance Optimizations: Significantly improved collision detection and reduced overhead in VR scenarios.
- Compatibility: Fixes for compilation issues across multiple Unreal versions (4.27–5.5).
Teams working with Unreal Engine now benefit from deeper test automation integration and smoother workflows.
Stability, Performance, and Compatibility Improvements
This release includes a comprehensive set of updates to improve stability, reliability, and compatibility across all GameDriver components:
- Memory leak and thread safety fixes across Test Assistant, Unity, and Unreal agents
- Better texture processing and resource cleanup for Unity
- Improved null string handling and timeout management in Unreal
- Enhanced input event handling, including fixes for double-clicks and pointer events on mobile
- Improved screenshot functionality, including UI element hiding and configurable JPEG compression
- Better crash recovery, error diagnostics, and license validation mechanisms
- Updated platform support for WebGL, iOS/Xcode, consoles, and compatibility fixes for various engine versions
We’ve put a lot into this one. Every fix, feature, and improvement comes from conversations with developers and testers like you. Thanks for pushing us to build something better.
If you’re already using GameDriver, we hope these updates make your day-to-day work smoother. If you’ve been waiting for the right time to dig into test automation, this might be the release that makes it click.
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